From the DarkRadiant site (http://darkradiant.sourceforge.net):
DarkRadiant is a customised version basing on GtkRadiant designed for use with the upcoming Dark Mod (www.thedarkmod.com), a Thief-inspired modification of the Doom 3 game engine.
It’s like GtkRadiant, but with nicer features
First of all, you must have Doom3 installed !! I don’t think it will work properly with Quake4 (missing dmap command, the map compiler) and I have it with other assets and it’s working like a charm !
To copmile DarkRadiant under Fedora 10, we’ll need the folowing tools and libraries installed:
“subversion”(svn), “gcc”, “gcc-c++” (g++)
“boost-devel”, “gtk2-devel”, “glew-devel”, “gtkglext-devel”, “libxml2-devel”, “freealut-devel” and “libvorbis-devel” (ooof !)
For yum users, just copy and execute this: “yum -y install subversion gcc gcc-c++ boost-devel gtk2-devel glew-devel gtkglext-devel libxml2-devel freealut-devel libvorbis-devel”
Now, it’s time to compile !!
Open a terminal, my working directory is “/home/duke/Public”, you can use any directory, you must just have writing permission
“svn co https://darkradiant.svn.sourceforge.net/svnroot/darkradiant/trunk/darkradiant/ DarkRadiant” and wait for all the files to be copied
Now, “cd DarkRadiant”, you can check for updates using “svn up”
To compile it, follow the steps:
1- Run “./configure”, if you want to enable the DarkMod plugins, use: “./configure –enable-darkmod-plugins”
2- Type “make”, so it will get compiled.
3- Installation: login as root by typing “su”, enter the root password when needed, then, enter “make install”
Note: if you don’t have root access, or wish to install DarkRadiant on another directory, add this option to the “./configure”, –prefix=YOUR_DIRECTORY , for example, if I want to install DarkRadinat under /home/duke/Public: “./configure –prefix=/home/duke/Public”
Now, after the compilation process is a success, launch darkradiant simply by typing “darkradiant” on a terinal ! The first time, it it complains about a missing directory, choose “No” or input nothing in the “Game Mod (fs_base)” field if you want to use only the “base” dir. if you want to use your own mod assets, create a new folder under “/usr/local/games/doom3” called “my_mod” or whatever you want, then, create a zip file containing an empty directory “script”, and rename this file.zip to file.pk4.
Nice Mapping 🙂